This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
for t := range c {
。搜狗输入法2026对此有专业解读
本文译自「On-Device Function Calling with FunctionGemma」,原文链接medium.com/google-deve…,由Sasha Denisov发布于2025年12月29日。,推荐阅读搜狗输入法下载获取更多信息
Жители Санкт-Петербурга устроили «крысогон»17:52
Жители Санкт-Петербурга устроили «крысогон»17:52